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Kindred (BtWoD)

Kindred are defined as those who have died and undergone the Embrace, haunting their own corpse in tandem with their Beast.

The Kindred in BtWoD are based on their VtM 20th Anniversary iteration, with sprinklings of prior, and future iterations thrown in as I see fit.
When it comes to their position in the metanarrative, not much has changed; their main population bases remain insular as hell, only really seeing the problems of the world as problems for Kindred. The Camarilla is still a loosely connected series of princedoms worried about where their next meal is coming from, the Sabbat is still worried about their ancestors waking up and drinking the world dry, etc. Those even lightly familiar with VtM should feel right at home with their position in BtWoD.
The fringes are where things start to bleed together with other Supernatural types in BtWoD; the Maeghar have been given a heightened connection to the Fair Folk, for instance. The Children of Osiris are an actual Clan now, and are a subsection of a greater cult that contains Sorcerers, Willworkers, Amenti, and more. Any Kindred with Necromancy is invariably going to stick their nose into the business of the Undead, and any Kindred with Ogham is going to get themselves involved with Spirits, and therefore Fera.
While this is all fine and good for those who like to play oddball Kindred, don't hesitate to play a Vampire's Vampire in an otherwise diverse crossover game! Sometimes what a party needs is a Toreador gossip-hound who loves to fuck what he eats and eat what he fucks. Sometimes, you need a punk-ass Brujah to hit a Garou like a freight train for mouthing off to your fae buddies.


Character Creation

Character creation has stayed mostly the same for Kindred. This process assumes that you're going to be creating a Neonate, by the way.
Neonate Kindred are considered MEDIUM Power Level.

And that's it! Oh yeah, and Kindred start w/ 7 Health Steps, and the way they take DMG hasn't changed from 20th Anniversary. I'll probably punch that in later, don't worry.



Clans

Kindred still organize themselves into Clans in BtWod, but there are quite a few more of them than prior. All of the Clans listed are based on entries I found particularly interesting from oWoD, whereas elements have been taken from various VtR Clans just to add some extra spice and variety here and there.
There are four major social groups that all Kindred fall into (with the exception of loners, of course), and they should be familiar to any VtM player.
The Camarilla remains as the primary means of organization for much of the global Kindred scene. Many loyalties remain the same as well, but with the reintroduction of some Clans, things become a bit more complicated.
The Sabbat also remains as the Camarilla's counterpart. Some liberties have been taken when it comes to who is still loyal to who; for instance, the Lasombra are still nominally Sabbat, even if an upheaval is currently underway in-setting.
The Independent Clans are going to play a bigger role in BtWoD, with Clan Gangrel, Giovanni, and Ministry being the biggest ones to date.
Then, there are the Small Independents, or the Oddities, or the Bloodlines. These are everyone else too small in number to be considered "proper" Clans by the rest of the Kindred world, but still large enough to be players.

Astute readers would notice that the Anarchs are missing from this list. Well, I figure that since they only exist in reference to the Camarilla (and that they usually just end up replicating the Camarilla's pseudo-feudal social systems when they're in control), they should be a part of it. Playing an active critic of the Camarilla doesn't exempt you from status within it unless the Prince is a tyrannical bastard, and thus, the Anarchs have been simply turned into a political ideaology present within the Ivory Tower.
Don't let this stop you from playing an Anarch though! By all means, please play a classic Brujah/Gangrel rebel if that's what you like! I just figure I should be clear on my interpretation about Kindred society before moving on. And, of course, you can do whatever you like anyways! This is YOUR World of Darkness after all.

Without further ado then, let's get into listing the Clans themselves (and any significant Bloodlines they've spawned). These listings will contain links to the Clan's particular Page, so be sure to click around if you're interested!

Author's Notes: You'll notice that Clan Ravnos is suspiciously gone from this list. The explanation for this is too long to fit on this page, so CLICK HERE to read if you're interested.
The TLDR of it is that, well, I tried.


Disciplines

Kindred have been kept mostly the same throughout development of BtWoD, but many Disciplines have been overhauled.
Disciplines now function like Thaumaturgies/Necromancies do in oWod, where there are multiple Variants or paths under the Discipline's Umbrella.
The first Variant the Kindred learns can be considered their "Primary" Variant, with additional Variants costing slightly more XP.
There are 24 Discipline "Trees" within BtWoD for Kindred to choose from, and each Clan treats 3 of them as being In-Clan, as VtM mechanics.
Here's the list:

Click on one of the Discipline Names to get going to its page!

XP Costs have been shifted around slightly for the sake of keeping the balance. Again, this should be familiar to those who've played Tremere/Giovanni/anyone investing in Thaumaturgy in the past. It's basically the same mechanics, just for everyone!